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PHLEBAS - pt2 - Design and exploration

Pt2 of my Graduation project at New3dge school.

"Phlebas" is a personal project inspired by the seventh chapter of the book "Consider Phlebas" by Iain M. Banks, a space opera novel.

The story of this chapter develops in the capital of a space orbital. "Vavatch". This city is pleasure oriented and it was built for that purpose.
An illegal game of cards will be hosted in the capital. A game for the rich mentally disturbed to fulfill their needs.

This forbidden game has a few embellishments to make it more attractive. Similar to poker, but every card will affect the emotions of the players and also, real lives will be at stake.

Lastly, I want to say thanks to all the amazing teachers I had at New3dge and provided us with the best education out there.
Thanks to Nils Carstens for the direction in the project
Thanks to the school, specially Fabien ROUMAZEILLES and Aurélien FOURNIER who created the concept art class and give us this opportunity.
And thanks to all my classmates that went with me in this two years journey.

The idea was trying to imagine how a film adaptation in the 80's, when the book was written, would look like. Following that, I thought art deco would be a perfect match. It is classical but yet it looks modern. Just like the book described it.

The idea was trying to imagine how a film adaptation in the 80's, when the book was written, would look like. Following that, I thought art deco would be a perfect match. It is classical but yet it looks modern. Just like the book described it.

For the art direction of the technology, I aimed for a retro look mixed with the art deco.

That is mainly coming from the materials that gives it a premium look and also the gold patterns.

For the art direction of the technology, I aimed for a retro look mixed with the art deco.

That is mainly coming from the materials that gives it a premium look and also the gold patterns.

Game table design

Game table design

Different prop design related with the game.

Different prop design related with the game.

Basic animation to show the mechancis of each part of the table.

Early ideation, at first, the idea was to create this "emotion field" by pheromones being released after a chemical reaction. Also some quick photobash/painting trying to define the look of the retro tech mixed with art deco and seeing how it could fit.

Early ideation, at first, the idea was to create this "emotion field" by pheromones being released after a chemical reaction. Also some quick photobash/painting trying to define the look of the retro tech mixed with art deco and seeing how it could fit.

Exploration for the bar.

Exploration for the bar.